Yaga – Xbox One Review
Our Xbox One Review of Yaga
Have you ever heard the Slavic fairy tales? Neither had I until I stepped into the world of Yaga.
Yaga created by breadcrumb studios, weaves RPG and Puzzle elements into a wonderfully crafted environment and storyline.
You play as Ivan the portly blacksmith who through no fault of his own is plunged into an ever increasing and ever more dangerous set of quests by the bat-shit crazy Tzar. With your trusty Forge Hammer you must use all your knowledge in the hope that the Tzar will let you go home and go back to being a normal Slavic Blacksmith.
The gameplay follows an all too familiar pattern of puzzles and fights. Though each branching path is created at random they all seem to follow a similar prompt (Fight, Puzzle, Conversation). Whilst yes this can build up to some nice gameplay variation too many times I felt that the use of randomisation affected the games ability to tell a story in a more indepth way.
Throughout the game when speaking to NPCS you are given options for answers, how you answer affects your personality. Doing something that goes against your personality traits will make your “Bad luck” meter raise, once that meter is full a ghoul by the name of Lithok will come chasing you; Once caught you will lose some of your precious items and you can bet your bottom Dollar that the item you lose will be the best one you had!
At certain points during the game you will pick up items, these items can be used at the forges scattered around to create unique weapons, whilst this has a level of experimentation and the chance for a lot of replayability, to me it still feels flat. Apart from your own knowledge of the weapon being upgrading the animation patterns stay the same and so do the sound effects.
Though the sound effects are a bit of a let down the music more than makes up the difference. The music is by Folk Underground band Subcarpați, this adds an almost hippy Woodstock vibe to the game whilst this may sound odd at first, once you play further into the game the music just seems to click and I can’t imagine anything else sounding right for this game.
The Voice acting in the game is also another plus, where it is applied is perfect it is not too much that it becomes boring. The voices actually match the look of the characters so thankfully no boring Shenmue style Voice lines here “Thank God!!”.
Graphically Yaga has a very modern feeling Retroness to it, in the way that the games look how we want to remember old Super Nintendo RPGS looking like. Like a retro RPG you will see a lot of reused character sprites which is a shame but not unexpected.
Overall Yaga is enjoyable and there is plenty of meat on that bone, yet it is very repetitive. Hopefully if a second game is made they will be able to build on this base. I would personally play this game for the music alone.
Review code supplied by Plan of Attack