Another Sight – Xbox One Review
Another Sight is an interesting new take on a puzzle game, we’ve had a few recent games with two characters working in tandem to solve puzzles or working their way through the world using different dimensions or different perspectives on the world.
This takes the form of an Alice in Wonderland type theme with and English girl falling down a hole and working with a cat.
The main difference here is that the two characters work together using the cats view of the real world and Kit’s (yes, the girl is called Kit and she has a cat!) view is very different.
When Kit woke from her accident she now only see’s sound manifested as vision so everything looks very different, the view of the world is very limited and she will only be able to see a few feet in front of her, she will only be able to jump or move confidently when she has a sound reflection that opens up her vision of the area around her.
You can trigger the noises she needs using the cat so by moving him and meowing it gives Kit more vision for a period of time, you can switch very easily between the characters using the RB button but you can also use Kit to call out to the cat from wherever she is and if he is close enough he
will meow and she will see reflections of the soundwaves around her opening up her vision.
The puzzles take the form of you working your way through the levels safely with both Kit and the cat, using the cat you have much more option to explore the level as he can jump and climb through levels triggering switches and opening routes up for Kit.
In turn you can then use Kit to move levers and open gates or trapdoors allowing him to join her in areas that were previously inaccessible.
The concept of the game works pretty well and the storyline is fairly interesting, graphically the game looks unique especially in the way that Kit see the world and learning to control her using the limitations of her vision.
The control scheme works pretty well but my only gripe with the game is a bit of a forked issue in that it is a side effect of the whole concept but also could be rectified with a bit more polish from the developers.
The issue comes from the limited vision that Kit has of the world allayed with the fact that the jumping mechanic only allows her to jump when she has enough vision which can be a little hit and miss especially when the jump mechanic is slightly off at times, mix the two together and it’s a recipe for frustration.
The amount of times I’ve tried to jump and had just enough vision to see but end up plummeting down a hole became just a touch irritating.
Overall the game is pretty enjoyable puzzle game and should last most people about 6-7 hours to get through the storyline and its different puzzles, you just need to be able to see past the frustrating elements to get the best out of the game.
With thanks to Toplitz Productions for the Review Code
Developer: Lunar Great Wall Studios
Publisher: Toplitz Productions