Darksiders III – Xbox One Review
When Darksiders 3 was announced it came as a bit of surprise given the 6 years since the previous game.
My thoughts at the time of the announcement was one of trepidation as I really enjoyed the first game but less so the sequel, so I was hoping that this sequel would add some new ideas to the mix and refresh the series a bit.
This time around we are in control of Fury the third Horseman of the Apocalypse that we get to interact with after the adventures with War and Death in the previous games.
The first 5 minutes with the game start out fine although I’m looking at the game with eyes that have recently experienced the visuals of the likes of Red Dead Redemption 2, Forza Horizon 4 and Hitman 2 which all look stunning in 4k on the One X. Unfortunately, my first impressions of this are that it looks ok but nothing pops out as looking amazing.
This game looks very much like its predecessors, everything looks just a little bit generic and run of the mill. The characters have a very stylized cartoonish look to them which is fine but it is more the environments that let it down, even down to the destruction of the game world, I remember picking up and throwing wrecked cars or smashing them up in the original Darksiders, not here they are full on indestructible.
The game mechanics are fairly robust, this is not a game you will get through by just waltzing through hammering the same attack button, you will need to watch your enemies, dodge and strike them when they are vulnerable, especially the bosses that you will need to learn their patterns to a tee.
The first boss pops up very early in the game and initially I found it frustrating as the game hadn’t even really given me enough time to get used to the mechanics before I was getting repeatedly smashed up by Envy.
What’s more, every time that Envy killed me I was back to the start of the level as there had been no checkpoints in-between there and the boss (admittedly it wasn’t far) this was really irritating me.
Once I dispatched Envy and opened up a bit more of the game the frustration waned a bit but this isn’t an overly forgiving game (at some points I found it downright hard even on the normal level), if you have played any of the previous games you will feel fairly at home here.
I wouldn’t really say the this is an open world game, it is a series of areas that you can move between and the areas that you have to explore have an element of freedom but you definitely can’t just go where you want, especially until you have upgraded your character, you can use good old Vulgrim from the previous games to purchase upgrades and also fast travel around the world at will using checkpoints you have discovered.
I can’t say this is a bad game because it’s not, I also can’t say that it has lived up to the expectations either, the whole thing feels like it should have been released about 4 years ago, If you enjoyed the previous games you’ll probably enjoy this but don’t expect it to wow you, if I hadn’t played any of the previous games I think I would think a little harsher about this.
Overall for me this is just a little bit too run of the mill for me to recommend it to everyone, if you like a challenge along with a lot of hacking & slashing, you’ll get something out of this, if you are short on patience then I’d say not for you.
With thanks to Dead Good Media for the Review Code
Developed by: Gunfire Games
Published by: THQ Nordic
Twitter: @gunfire_games /@THQnordic / @Darksiders