Golem Gates Xbox One Review
BY THE POWER OF GREYSKULL, I COMMAND YE:
Developed from Laser Guided Games and published by Digerati, comes the post apocalyptic sci fi action strategy game, Golem Gates. There are 100 cards, otherwise known as glyphs, for you to use on the battlefield, ranging from different abilities to new units, all at your disposal for achieving victory.
The first thing you’ll notice about Golem Gates is, unfortunately, just how bad the UI looks. It’s a visually messy and it’s quite the eyesore. Trying to find certain menus and things just becomes a pain.
Once you finally do find your way around the UI, you’ll notice that Golem Gates has four game modes to choose from. “Campaign” mode, “Trials (Challenges)” mode,”Survival” mode and finally “Versus” Mode. Campaign mode has you follow five different chapters, learning about the Harbinger and the world around you. Trials are missions where either the map has been altered for a certain difficulty and the prohibition of certain glyphs. This means that each map will present itself a new difficulty you’ll have to overcome. Survival mode is basically horde mode, you have to survive waves upon waves of different enemies and try to survive for 15 minutes. Versus is skirmish mode and you can pick and choose who to go up against, this mode also lets you play with others online, however unfortunately, I couldn’t find any servers up and running.
The game modes are all fairly similar, with Survival being my favourite, the gameplay in Golem Gates is moderately straightforward. Your deck of cards (or Glyphs) are your bread and butter. They can be anything from infantry units to defence towers, to fireball strikes: they are abilities to defend your Harbinger. Your Harbinger is your ultimate unit, like the King in chess, if it dies you have lost the game.
Ultimately, this means that you have to play your cards right. The luck of the draw can be the deciding factor in battles, drawing all of your units out onto the field at once may not be so much of a good move and waiting for the critical moment may be key. Using these strategies and finding what works is what Golem Gates is all about.
The graphics in Golem Gate really do emphasize the sci fi nature of the world you are in. The weird, glitchy effect during gameplay makes you look like you’re in a weird 3D bubble of sorts. The models all look very mechanical, with a gold tint, reminding me somewhat of the works of Jules Verne. There’s a whole aetherial/angelic feel to the game which I’m not sure fits. Golem Gate is like a love baby if Too Human and Command & Conquer got together.
It doesn’t help that the music is turned up to full blast when you first open the game, it’s crazy intense and it just all feels confused.
Overall, Golem Gates left me with more questions than answers. I think the adjective “enjoyed” is a bit of a stretch, but it wasn’t the worst game I’ve ever played. The strategy elements in the game where pretty good, there were quite a few moments where my mettle was tested, however it’s flaws stack against what it does well. The UI, the confusion of the game, I don’t think I could sum up Golem Gates in a singular sentence and I think that’s where the game falls. It tries to be a lot of things at the same time and unfortunately, I doesn’t live up to any of them. I’d recommend this to hardcore strategy players, but for anyone else, I’d recommend going into perhaps easier, more refined strategy games first before giving this one a go.
We would like to thank Plan of Attack for providing us with the game code.
Price – £20.99