Hello Neighbor: Hide and Seek Xbox One Review
A TRIPPY, TRIPPY GAME:
Yes, from developers Dynamic Pixels and publishers tinyBuild, comes the tantalizing new stealth and puzzle game Hello Neighbor: Hide and Seek. Taking place before the original game, in this prequel, you will find out the events leading up to the original, blending tragedy with mysticism, this game is no stranger to surrealism.
I already had some prior knowledge to the series, before heading into Hello Neighbor: Hide and Seek, as I played the original. My thoughts on the last game were mediocre at best: the difficulty was insane and the puzzles took a ludicrous amount of time to solve. “Trial and error” tactics in these situations would have taken ages. So my hopes were slightly slashed, but there was still a spark left inside of me, hoping this version would correct some of the issues in the first.
Unfortunately, it doesn’t.
The level design in Hide and Seek resembles something out of a Syd Barrett song: quite trippy and slightly worrisome. The first level is set in what appears to be a cardboard box, but with various bits and pieces of furniture and props scattered around the place. There’s also a big clockwork bird, with an ominous clock ticking on the wall. It’s like you’re playing in some sort of interactive Salvador Dali painting.
Your main objective in this level is to collect all of the teddies your brother has stolen and return them to the green basket on the other end of the map. In theory, this doesn’t sound too bad, but the teddies are scattered way throughout the map and you need a bit of savvy to get to some of the more hard to reach areas as some of them are really hard to get to.
I resorted to watching a walkthrough after a while of hunting, as I slowly started to lose my mind over the whereabouts of these small fluffy toys.
On top of finding these teddies, you also have to be mindful of your ingame brother who will chase you down viciously and without mercy. However in this, to my dismay, when he does catch you, he’ll steal a toy out of the box every time he catches you. This is asinine. I only found this out after I had captured the large majority of the teddies and I realized some were missing.
You know how many teddies you have left, based on how close the minute hand of the clock is to “dinner time”.
Once you’ve passed this level the game progresses you onto the city cops and robbers map. See, the game has only 5 levels, or “Stages”, which doesn’t seem like an awful lot. But take into the consideration how long these levels take, and you’re looking at quite a long playtime. Based on how long it took me to finish the first level, I can imagine you’ll be here for good while.
The performance of Hide and Seek ran solidly, I never went under 60 frames per second during my playthrough, even during performance heavy moments.
Overall, Hide and Seek didn’t really differ from the original game, and is unfortunately plagued with similar issues. The puzzle aspect of the game is just too convoluted, unless you really want to go at it and clock a lot of hours into it, it sort of pushes you into watching a walkthrough. If however, you like the balls to the wall challenge, then go right ahead, this is definitely for you. For me though, it felt like a long hard slog and the relief of finishing the mission was more relief that I had actually made some sort of progress. Unfortunately, I couldn’t find the fun in Hide and Seek.
Price – £24.99