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Our Xbox One Review of Legend of the Skyfish Once again I am here to review another Ratalaika Games published game, this time it is the Adventure-Puzzler Legend of the Skyfish developed by Mgaia Studios. A lot of people see this as a another Zelda wannabe, what I will say from the outset is, this ..

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Legend of the Skyfish – Xbox One Review

Our Xbox One Review of Legend of the Skyfish

Once again I am here to review another Ratalaika Games published game, this time it is the Adventure-Puzzler Legend of the Skyfish developed by Mgaia Studios.

A lot of people see this as a another Zelda wannabe, what I will say from the outset is, this is nowhere near the quality level of a Zelda game nor is the difficulty on par. This game is very much aimed at the casual market and those looking for easy achievements to boost their score.

The story of the Legend of the Skyfish is very simple. You are Little Red Hook named so by the red hood the character wears. You are on a mission to save your brother with the help of the MoonWhale to defeat the forces of the Evil creature from the dark below that had been released by the greed of the fisherman.
Whilst the story is very similar to 100’s of other games the art style that is used at least keeps you entertained and is very impressive for what is in essence an indie game.

The main game mechanic is the Tool turned weapon fishing rod that the character carries around this is used in a variety of ways both offensively to defeat the enemies and more importantly as a grapple hook. This allows the character to move between the islands and to move objects to activate buttons which in turn opens gates/stops machines etc. It is interesting and refreshing to see a simple item being used in the imaginative ways that it is used here and feels in place with the surroundings.
My only gripe with it is more down to how you control the hook by using the right analogue stick and RB you are able to move the fishing rod cursor and cast off. Unfortunately I found the controls to be very fidgety and awkward to use, in my opinion this game would be a lot easier to control with a mouse and the ability to tune the sensitivity of the stick.

As you traverse through the 45 Levels you will come to many different isles and Islands, whilst at the start seeing new places is interesting and new by half way through it starts becoming repetitive and if anything it just feels like they become palette swaps rather than unique and exciting. Also, the difficulty really has no scale. Yes, it does get a bit harder but nothing that will really stump you. This is probably down to the target audience and is probably not aimed at someone who is looking for a challenging puzzle game.

The overall graphics are well done characters are big and detailed and the cutscenes are very well put together, where it falls down are the designs for the puzzles most are just move a block to cover the button and proceed nothing to inventive and it feels like they missed out on some interesting gameplay options with the fishing rod.

Overall this game is so-so, if you are in the market for a quick adventure puzzle game or you want to get your child into this genre than I would recommend this game. Anyone looking for a challenge I would recommend you stay clear.

Thank you to Ratalaika Games for the review code.

Developer: Mgaia Studio
Publisher: Ratalaika Games

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