Stories: The Path of Destinies Review
I started my journey with Stories: The Path of Destinies expecting a run of the mill platform adventure… how wrong I was.
Stories takes the form of a very light RPG adventure mixed in with a storybook which allows you to choose your path through by making decisions at points through your run in the game, each run through the story then allows you to affect what happened to you on the previous run.
The effects are slightly limited as the are only a set number of junctions in the game and each run through will take you only a couple of hours at the very most depending on how much exploration you do but with 24 different story paths for you to find it encourages many replays of the game.
The main character of the game is a swashbuckling Fox named Reynardo who is on a mission to fulfil his final promise to his mother to protect an old relic which turns out to be the book at the centre of the story.
With so many play throughs of the main storyline I expected to become bored very quickly but the developers have done a great job of varying the storyline just enough and keeping everything consequential so that although you have been to a location before the storyline recognises that fact and you will approach from a different direction or the narrator will talk about it and make light of it.
Speaking of the narration, it is simply great, there is just the right blend of humour, emotion and variation. There are slightly predictable areas during the story but the way that the humour is mixed in is sublime, for instance you’ll be wildly swinging your sword at pots, crates and various inanimate objects and the narrator will quip about how Reynardo loves taking his anger out on them or how they are great because they don’t fight back.
The combat mechanism is very well thought out with hints of the Rocksteady Batman games, the fighting seems really tactile and the pace at which you can add skills via the upgrade tree is set out very well too.
The game has its own graphical style at is switches between a very nice art style for the story to some very good looking environments throughout the world, there is a lot to find through exploration through the game as you will need to unlock four different swords each of which will act as a key to open four different types of door taking you off on different paths through the levels and rewarding you with different chests to open.
Whether the game will keep you playing to find all 24 different runs through the book is hard to say, I found that once I had found the four different truths which will affect your view of the characters in the game, upgraded my swords and worked through about half of the runs I did start to come to a natural end with the game, the achievements are setup very well to encourage you to find all the storylines and complete the game.
Overall this is really good game that just doesn’t quite hit the lofty heights it could do but there is a lot of entertainment to be had and it very well crafted, especially for the asking price.
With thanks to Digerati for the review code.