Subdivision Infinity DX – Xbox One Review
Subdivision Infinity DX surprised me immediately with how good it looks as graphically this looks pretty damn great, I wasn’t sure what I was getting when I loaded this up but essentially what we have here is a 3D arcade space shooter.
There are 40 plus missions to work through across 5 areas with a decent variety of mission types, these can vary from simply shooting down your enemies to attacking large capital ships or mining and collecting resources.
The control scheme is one of the strangest I’ve come across for a space shooter as I was expecting it to be something akin to what we get with normal flying or driving standards however here we have a system where LT moves you forward and LB backward while RT and RB are then used for your weapons, it takes quite a while to get used to and that was even after I had inverted the up and down controls to suit my style.
The game is made up of stages with each containing five missions and you’ll have a number of bosses to overcome before you can continue through the story, barring the control scheme the game is fairly straightforward to follow through the main storyline, the missions do try to keep the variety going so that it doesn’t become boring but you will find eventually they do become a little formulaic.
As I mentioned earlier the game is a very good looking affair and at times you do fly around the environment enjoying the view, the spaceship models are equally as good looking too.
The sound in the game is a little more retro than the graphic so there is a slight disconnect but its not overly detrimental.
There are plenty of resources to be collected and scavenged which you can use to kit out your ship with various upgrades which will help you as you get deeper into the game.
Overall there isn’t a massive amount of depth here but given the price and the level this game is pitched at the developers have done a pretty good job, it’s a really good looking game throughout and offers good value for money, the only downfall for me is the slightly odd controls but you do eventually get used to them enough to make them functional if not totally comfortable.
Thanks to Stride PR for the review code
Developer: Blowfish Studios
Publisher: Blowfish Studios