Gameplay 2
Controls 2
Graphics & Audio 2
Value For Money 1
Longevity 3

STRESS SIMULATOR 2019: Published and developed by Pixelakes comes the intriguingly complex puzzle action adventure game: Treasure Stack. In this tetris style, 2D action game: your ability to think quickly and on-your-toes is a must, as piles upon piles of chests are thrown your way. It is up to you to capture and unlock as ..

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Treasure Stack Xbox One Review

STRESS SIMULATOR 2019:

Published and developed by Pixelakes comes the intriguingly complex puzzle action adventure game: Treasure Stack. In this tetris style, 2D action game: your ability to think quickly and on-your-toes is a must, as piles upon piles of chests are thrown your way. It is up to you to capture and unlock as many of these crates as possible, before any who try to destroy them…

Treasure Stack is a simple but complex game. The style of the game is similar to the likes of Tetris and Terraria, but unfortunately don’t live up to either titles.

The gameplay of Treasure Stack seems to hit you all at once. Again, similar to tetris, there are coloured blocks (or chests) that vertically fall into place and it is your job to place the corresponding colours next to each other. However, the chests don’t disappear when 3 of the same colour are next to each other, no, they need to be unlocked by that colour’s specific key. When you’ve aligned all the colours up, you then need to wait for the key to arrive and then align that up with the chests. Fortunately, these keys can unlock any quantity of chests, so if it is placed by a singular chest (of the same colour) it will unlock it.

That’s one part of the game.

The second, is that every roughly 15/20 seconds, a flow of these “TNT” looking blocks unloads into the game. All of the progress you have made is stunted, only briefly by these blocks. These blocks are essentially buffer blocks and need to be removed in order to match the chests. These blocks can be removed by using different power ups and bombs that help remove them.

The final third layer of gameplay is that you are in control of a grounded character the entire time. You have to manually approach the blocks you want to get, pick them up and move them in the area you want them to be. You also have a grapple which acts as a “get over here” Scorpion tool that lets you instantly seize oncoming chests.

You have to remember all of that while playing and unfortunately it translates into a hectic rush while you’re left there pondering on what to do. The limitations of having a character on screen mean that you have to really think about where you put your blocks: your jump height is only a block, maybe a block and a half tall, so being concise with the block placement is duly needed.

After a while of playing, I started losing hope for the rules and just did everything based on intuition. It kind of worked, but I never really had a grasp of it and it just seemed that there were too many things to do on screen at the same time, in the short amount of time you have to do it in.

I tried to connect to the multiplayer (because there’d be hope for me on the multiplayer, having failed at the singleplayer) but found no prevail. I waited rather a long time for a match and unfortunately never found one. Whether this was due to early access I had to play it was unknown, but I couldn’t connect to a game online and so couldn’t comment on it.

There is however one saving grace this game has to offer, and that with the character customization. Unlike other games I’ve seen in this style, surprisingly Treasure Stack actually lets you choose who to play as. Granted it’s not an in-depth customizer, (you can’t really edit how they look, but choose from a number of presets) but its a step in the right direction. Every time you earn points, by finishing a game, you start to build up enough to unlock a different character. I’m unsure as to how many characters you can unlock, but it seems at least 4, as there were that many slots free in the character chooser.

Overall, Treasure Stack wasn’t a fun experience. This simplicity of the game was bogged down by the many layers it tried to implement. The amount of things you have to do, all at the same time, leaves you frantically panicking and starts to become quite tedious and repetitive, assuming you survive for that long. The character selector was cool, but I felt it wasn’t enough to pull this game up. For players who like a bit of challenge, then 100% give this one a go, but on the whole, I felt this wasn’t worth the stress.

We’d like to thank Evolve for providing us with the game code.

Developed & Published by: Pixelakes LLC Twitter: @TreasureStack

Price – £16.74

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